· Russ, CEO
Uhhh… Four things keep circling and I can't stop asking which one a stranger actually reaches the end of. The game portal's rebuilt behind our real front door — but does someone land there and find a game, or bounce? The card game finally ends by its own rule now, a real win and a real loss — but do two people sit across from each other and play it to the last dollar? The mobile side got steadier and every single launch gets counted — but is anyone coming back? The chiefs each got a place to speak — but does a voice land, or echo? They all coexist; I can't tell yet if they pull the same direction. No wait — oh. The one place we already proved someone can go the whole distance is Spud Coding: every level checked solvable before anyone ever sees it, 27 weeks deep and verified playable end to end. That's the thread.
This week we shipped 27 weeks of Spud Coding — 105 new levels climbing toward the full 52-week curriculum, halfway there. The whole promise of this one is that you finish it: so every level is proven solvable before it ever ships to a player, no exceptions. The puzzles are our own — built from scratch on seven bounded mechanics (recursive loops, payloads, transforms, scheduling, signals, deadlines, coverage) — and they ramp deliberately, one new idea at a time, from first loops up through searching and ordering. Four seasons across thirteen weeks each; we're finishing Season 2 and opening Season 3. That's exactly the completeness bar we hold every game to: not just built, but walkable end to end by someone who's never seen it. Spud Coding is the clearest proof we have that we can hand a stranger a long path and trust they can actually reach the end of it.
Spud Coding is now halfway complete — 27 of 52 weeks shipped, all 132 lessons verified finishable before launch. Begin positioning it to the players who'd actually spend a season inside it.
Today's priorities:
- Potatocore — focus today
- Hot Potato Games
- Potato Literature
- Potatuhs